HOW CALL ACTIVITIES IMPACTED ON LANGUAGE ACQUISITION OF LEARNERS

Authors

  • Rakhimova Dilnoza Abdullayevna Author

DOI:

https://doi.org/10.70728/conf.v2.i03.003

Keywords:

CALL, gamification, Genially, Edpuzzle, interactive learning, learner engagement, motivation, IELTS preparation, listening comprehension, grammar practice, multimodal learning, formative assessment.

Abstract

This report describes two Computer-Assisted Language Learning (CALL) activities developed for adolescent learners preparing for the IELTS exam. Both activities incorporate digital tools, specifically Genially and Edpuzzle, to promote learner engagement and improve target language proficiency through interactive and multimodal tasks.

References

1. Hanson-Smith, E. (2001). Computer-assisted language learning. In D. Nunan & R. Carter (Eds.), The Cambridge guide to teaching English to speakers of other languages (pp. 107–113). Cambridge University Press.

2. Kiddle, T. (2013). The impact of digital technologies on language learning: Pedagogical and practical considerations.Cambridge University Press.

3. Genially. (n.d.). Interactive learning and gamification platform. Retrieved from https://www.genially.com

4. Edpuzzle. (n.d.). Interactive video lessons for teachers and students. Retrieved from https://www.edpuzzle.com

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Published

2025-10-30

How to Cite

HOW CALL ACTIVITIES IMPACTED ON LANGUAGE ACQUISITION OF LEARNERS. (2025). International Conference on Education and Innovation, 2(3), 12-16. https://doi.org/10.70728/conf.v2.i03.003