Published 04-05-2026
Keywords
- interaktiv o‘yinlar, zamonaviy pedagogik texnologiyalar, ingliz tilini o‘qitish, didaktik imkoniyatlar, gamifikatsiya, o‘yin asosida o‘qitish, kommunikativ yondashuv, pedagogik samaradorlik, lingvodidaktika, ta’lim jarayoni.

This work is licensed under a Creative Commons Attribution 4.0 International License.
How to Cite
Abstract
Ushbu tezisda zamonaviy pedagogik texnologiyalar kontekstida interaktiv o‘yinlarning didaktik imkoniyatlari, ularning ingliz tilini o‘qitish jarayonidagi ta’sirchanligi va samaradorligi tizimli tahlil qilinadi. Ushbu ilmiy izlanishda interaktiv o‘yinlarning tasnifi qiyosiy-tipologik tahlil asosida amalga oshirilib, ularning strukturaviy-modeli, metodologik yondashuvlari, kommunikativ interaktsiya dinamikasi va pedagogik adaptivlik darajasi chuqur tahlil etiladi. Tezisda ta’lim jarayonida o‘yin asosidagi o‘qitish (game-based learning) va gamifikatsiya elementlarining integratsiyasi, til o‘rganish samaradorligini oshirishdagi ijtimoiy-psixologik va linguodidaktik mexanizmlari asoslab beriladi.
References
- 1. Dichev, C., & Dicheva, D. Gamifying education: what is known, what is believed and what remains uncertain: a critical review. Educational Technology Research and Development,2017- 65(3), 1-20.p
- 2. Bartle, R. (1996). Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs. Retrieved from https://www.gamify.com/gamification-blog/the-history-of-gamification-journey-from-1896-to-the-21st-century
- 3. Looyestyn, J., The effect of gamification on engagement and adherence in online programs: a systematic review. PLOS ONE, 2017-12(6)p
- 4. Kapp, K. M. The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. John Wiley & Sons,2012
- 5. Hamari, J., Koivisto, J., & Sarsa, H. Does gamification work?--a literature review of empirical studies on gamification. In 2014 47th Hawaii International Conference on System Sciences,2014- 3025-3034.p
- 6. Landers, R. N.Developing a theory of gamified learning: Linking serious games and gamification of learning. Simulation & Gaming, 2014 - 45(6), 752-768.p
- 7. Domínguez, A., Gamifying learning experiences: Practical implications and outcomes. Computers & Education, 2015 - 63, 380-392.p
- 8. Seaborn, K., & Fels, D. I. Gamification in theory and action: A survey. International Journal of Human-Computer Studies, 2015 - 74, 14-31.p
- 9. Zichermann, G., & Cunningham, C. Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. O'Reilly Media,2011
- 10. Werbach, K., & Hunter, D. For the Win: How Game Thinking Can Revolutionize Your Business. Wharton Digital Press,2012.